The Maze Project

Explore a 3D world with raycasting technology

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Key Features

Raycasting Engine

Experience smooth 3D-like graphics powered by our custom raycasting engine, bringing the maze to life.

Map Toggling

Turn on or off the 2d map showing at the bottom of screen.

Procedural Generation

Grass Texture

The first Maze I ever saw on television was built from grass. Have that "grassy feel"

About The Maze Project

The Inspiration

The inspiration for this project comes from my dad. When we were kids, he started a building project on the same land that our house was on. Before laying the foundation, holes were dug in the ground and these holes formed mazes. He used to take us inside them to play hide and seek during the day.

Project Timeline

  • 24th May - 31st May: Research and Project Approval 1
  • 31st May - 7th June: MVP Specification
  • June 7th - June 14th: Trello Board
  • June 14th - June 21st: Development

The Developer

This project was developed solely by Frank Anin.

Project Repository

Explore the code behind The Maze Project:

GitHub Repository